Name |
Mirumoto Ryuujin 龍神 |
Rank |
1 |
Clan |
Dragon |
Experience Points |
40/40 |
School |
Mirumoto Bushi School |
Insight |
117 |
Earth |
2 |
Air |
2 |
Honor |
4.5 |
Stamina |
3 |
Reflexes |
3 |
■ ■ ■ ■ ■ □ □ □ □ □ |
Willpower |
2 |
Awareness |
2 |
Glory |
1.0 |
Water |
2 |
Fire |
2 |
□ □ □ □ □ □ □ □ □ □ |
Strength |
2 |
Agility |
4 |
Status |
1.0 |
Perception |
2 |
Intelligence |
2 |
□ □ □ □ □ □ □ □ □ □ |
Void |
2 |
|
|
Shadowlands Taint |
0 |
Void |
2 |
□ □ □ □ □ □ □ □ □ □ |
Void Points Spent |
□ □ □ □ □ □ □ □ □ □ |
School Skill |
Skill Name |
Rank |
Trait |
Roll |
Emphasis and Master Abilities |
■ |
Iaijutsu |
3 |
Reflexes |
|
Readying a katana is a Free Action. |
■ |
Defense |
2 |
Reflexes |
|
|
■ |
Kenjutsu |
4 |
Agility |
|
Katana / + 1k0 to all damage rolls made with a sword |
■ |
Jiujutsu |
1 |
Agility |
|
Martial Arts |
■ |
Meditation |
1 |
Void |
|
|
■ |
Tea Ceremony |
1 |
Void |
|
|
■ |
Lore (Shugenja) |
1 |
Intelligence |
|
|
■ |
Lore (Theology) |
1 |
Intelligence |
|
|
□ |
Kyujutsu |
1 |
Reflexes |
|
|
□ |
Polearms |
1 |
Agility |
|
|
□ |
Horsemanship |
1 |
Agility |
|
|
Weapon 1 |
|
Weapon 2 |
|
Arrows |
|
|
Type |
katana |
Type |
wakizashi |
Type |
Damage |
Quantity |
Attack Roll |
8k4 |
Attack Roll |
8k4 |
Damage Roll |
5k2 |
Damage Roll |
4k2 |
Bonus |
|
Bonus |
|
Notes |
Damage roll already reduced because of Small disadvantage |
Notes |
Damage roll already reduced because of Small disadvantage |
Initiative |
|
Insight Ranks/Reflexes |
4k3 |
Modifiers |
|
Current Initiative |
4k3 |
Armor TN & Reduction |
|
Base TN |
20 |
Current TN |
25 |
Base Reduction |
0 |
Current Reduction |
3 |
Armor |
|
Type |
Light Armor |
TN Bonus |
5 |
Reduction Bonus |
3 |
Notes |
|
|
TECHNIQUES |
|
Rank 1: Way of the Dragon |
Initiates of the Mirumoto Bushi School must master the basic principles of Niten, the two-sword technique founded by Mirumoto himself. When wielding a katana in his main hand and a wakizashi in the other, ryuujin suffer no penalties of any kind for dual wielding, and he gains a bonus of his School Rank to his effective Armor TN (this is cumulative with the normal bonus for wielding two weapons). Additionally, when Ryuujin is targeted with a spell, he may raise or lower the TN of that spell’s Spellcasting Roll by 5. |
Rank 2: The Calm In Midst of Thunder |
In addition to their focus on the art of kenjutsu, the Mirumoto study the art of the duel as well in order to properly face their traditional opponents among the Kakita. While Ryuujin assumes the Center Stance, he gains a bonus to the total of his Iaijutsu rolls equal to his Kenjutsu Skill Rank. |
|
Wounds |
Earth X 2 per level |
Earth X 5 for Healthy |
Wound Level |
Penalties |
Total |
Current |
Healthy |
(+0) |
10 |
Nicked |
(+3) |
4 |
Grazed |
(+5) |
4 |
Hurt |
(+10) |
4 |
Injured |
(+15) |
4 |
Crippled |
(+20) |
4 |
Down |
(+40, must spend Void Point to act) |
4 |
Out (cannot act) |
|
4 |
Rate of Wound Heal |
|
|
Stamina x 2 + Insight Rank |
7 |
Modifiers |
|
Current Rate |
7 |
Personal Information |
|
Advantages |
Points |
Disadvantages |
Points |
Sex |
Male |
Great Destiny |
5 |
Haunted |
3 |
Age |
13 |
Prodigy |
0 |
Compulsion (sword betting) |
4 |
Height |
|
Luck |
0 |
Driven (new technique) |
2 |
Weight |
|
Ancestor (Mirumoto) |
0 |
Gullible |
4 |
Hair |
|
Ancestral Heritage (Mirumoto) |
0 |
Idealistic |
2 |
Eyes |
|
|
|
Enlightened Madness |
0 |
Father |
Ryuujin |
|
|
|
|
Mother |
Mirumoto Tatsuko (deceased) |
|
|
|
|
Brothers |
|
|
|
|
|
Sisters |
|
|
|
|
|
Marital Status |
Single |
|
|
|
|
Spouse |
|
|
|
|
|
Children |
|
|
|
|
|
Notes |
|
|
|
|
|
Equipment and Possessions |
|
|
Name |
Traveling Pack |
Home |
Spare Kimono and Sandals |
■ |
□ |
Money |
|
Koku |
5 |
Bu |
|
Zeni |
|
1 Koku = 5 Bu |
1 Bu = 10 Zeni |
Awarded Advantage : “Ancestor (Mirumoto)” — The founder of the Dragon Clan’s warrior family was one of the greatest swordsmen of his age, a pragmatic and cunning warrior and a brilliant duelist, and a deep rival to Kakita in the pursuit of swordsmanship. He created the Niten style, a method of fighting with both the katana and wakizashi. He also wrote one of the Empire’s greatest works on swordsmanship, and died fighting Fu Leng on the (first) Day of Thunder. If you have gained Mirumoto’s attention, he grants you + 1k1 to all Agility-based Skill rolls [not yet factored-in to above stats]. If the Skill roll is made using a Mirumoto Bushi School Skill, the bonus is + 3k1 instead. Demands: Mirumoto expects his descendants to follow his traditionof victory, and to carry on his rivalry with his ancient nemesis Kakita. If you ever issue a challenge and lose the subsequent duel, Mirumoto will abandon you. He will also leave you if you ever refuse a duel with someone trained in the Kakita Bushi school. He will not abandon you if you lose a duel that was forced upon you…unless that duel was against a Kakita.
Awarded New Mechanic : “Ancestral Heritage (Mirumoto)” — Prerequisite: Ancestor (Mirumoto); Mechanics: Characters who take Mirumoto as an Ancestor know and can use the Mirumoto Technique just above their current Rank. For instance, a Rank 1 Mirumoto may use the Rank 2 Mirumoto School Technique. Only bushi from the Mirumoto family may take this Advantage.
Heritage Table Results : “Dragon Mixed Blessings” — One of your parents was of the Tattooed Order and you were given a tattoo shortly before your gempukku. Unfortunately, your mind was not fully prepared for such power. You gain a Togashi tattoo, but also gains the Enlightened Madness Disadvantage connected to the tattoo.
Dragon Tattoo : The dragon is a fearsome tattoo, and contains frightening power waiting to be unleashed. As a Complex Action, you may breathe fire in a cone, equal to ten feet plus your School Rank in length, and five feet wide at the end. This fire deals damage to all in its area of effect, with a DR equal to your Fire Ring. You take damage equal to your Fire Ring upon each use.